The Rock-Paper-Scissors Strategy in Tower Rush

Balance is mandatory. Reaction time matters. If you cherished this report and you would like to receive much more facts pertaining to tower rush kindly stop by the web-page.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.


Swarm, Splash, Single-Target


However, that same P.E.K.K. If you have almost any questions regarding where in addition to how you can work with tower rush, you are able to e-mail us at the website. A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.


Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"


  • Balance is mandatory.
  • Reaction time matters.
  • A well-timed Zap can save your Single-Target unit from a Swarm.

Exploiting the Rules


If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


You are no longer playing the cards on the screen; you are playing the player behind the screen.


Troop TypeThe TargetWeaknesses
The HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

Why the Meta Changes


Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.


Know your counters, track their spells, and execute your trades perfectly.


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