There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
Maintaining Composure
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
- Anticipate the swarm.
- Use the geometry of the map.
- Don't overspend to stop one hit.
Distraction Tactics
Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.
Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
| Counter Card | When to Play It |
|---|---|
| The Log / Zap | Must be perfectly predictive if defending a fast goblin barrel |
| Inferno Tower | Ensure it is not distracted by cheap swarm units before locking on |
Turning the Tables
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
Defending perfectly is far more satisfying than attacking blindly.
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